DescriptionHuman TraitsOrigins

In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.

A Broad Spectrum

With their penchant for migration and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.

Variety in All Things

Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.

Human Traits

It’s hard to make generalizations about humans, but your human character has these traits.

Ability Score Increase: Your ability scores each increase by 1.

Age: Humans reach adulthood in their late teens and live less than a century.

Alignment: Humans tend toward no particular alignment. The best and the worst are found among them.

Size: Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed: Your base walking speed is 30 feet.

Languages: You can speak, read, and write Dai and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

Skills: You gain proficiency in one skill of your choice.

Feat: You gain one feat of your choice.

Gaining New Feats & Skills
In addition to your class Ability Score Improvement, you gain either a new Feat or a new Skill when you reach 4th level, and again at 8th, 12th, 16th, and 19th level.


Asgra lies at the heart of Tera’fir and is the center of trade. It holds the dominant military power in the land and its influence has spread far and wide throughout the world.

Asgra is so diverse that it encompasses many different cultures and people throughout Tera’Fir, and there are almost as many foreigners seen walking the streets as there are natives. As such Asgra is a melting pot of racial diversity, both human and non-human. Asgra includes both Elhmress and Lergesia as part of its domain, though both kingdoms are mostly left to their own rule. The Asgran Empire also extends as far North as Ahk, though Ahk itself remains neutral.

Native Asgrans tend to be medium height with olive or light bronze skin. Their hair ranges from black to dark brown.


The Chantuu are the people of the plains. They are nomadic people that dwell in the hills and grasslands. They have few permanent settlements as they tend to live in yurts that move from one encampment to the next as they follow the herd and to find fresh grass for their horses to graze. They are masters of the horse and are to be fierce warriors and deadly with a short bow, even while mounted.

Chantuans tend to be short, stout, and muscular. They usually have dusky skin, dark eyes, and thick black hair.


The Oharans, while primarily nomadic by nature, have one great city called Ahk that forms the center of their civilization and culture. Most of the Oharans live upon the desert steppes surrounding Ahk, and use the city of Ahk as a gathering place for trade, to arrange marriages, and for other business. Many families gather together into tribes and tend to move their encampments on a seasonal basis to better make use of the sparse resources available to them. Most Oharans survive as hunter-gatherers, or by cultivating herds consisting primarily of camels, goats, and sheep; with animal and dairy products making up the bulk of their diet. These would also be used in trade for other resources.

Oharan’s tend to have dark eyes and dark pigmented skin ranging from dark brown to black and is usually heavily weathered by the harsh sun.


Work in progress: Asian themed
They are yellowish-bronze in hue, with black hair and dark eyes.

Tienna Mar

The people of Tienna Mar are all that remain of the once vast empire domininated by powerful Magi. The City of Tienna Mar is still rich in magic and ruled by the Arcane elite, while the vast majority of ungifted serve under them.

The Kingdom of Tienna Mar is vast, second only to Asgra, and in the more distant city-states the people have a bit more autonomy. This is especially true in the Borderlands that exist between the Tinewale Mountains and the forest of Isilme. In this rough and wild frontier land the people are left mostly to their own and the power and influence of Tienna Mar is but a distant shadow.


Work in progress: Celtic themed


Work in progress: Fuedal Europe themed


Marsipal is an island south of the mainland of Tera’fir. They are the dominant sea power in the realm, surpassing even Asgra in its naval prowess. The lives of most Marsipians are dominated in one aspect or another by the sea. They are typically either sailors, fishermen, traders, ship builders, or in logging to provide the resources for the building of ships. The Marsipians are a prosperous people with most of their wealth coming from trade and the export of lumber harvested from cypress trees that grow abundantly on the island.

Marsipans are tall, fair-skinned folk with blue or steely gray eyes. Most have raven-black hair, but those who inhabit the northern side of the island have blond, red, or light brown hair.


Norse themed
Native to the snowy harsh mountains of the far North, the Vanyir tend to be tall and muscular with blonde hair and sky blue eyes.